Valve just clarified their stance on AI in game development: coding assistants and productivity software don't require disclosure. This move signals a pragmatic approach to AI adoption in the studio—acknowledging that these tools are becoming standard practice rather than something that needs flagging. The takeaway? The industry's increasingly comfortable with AI as a workflow optimization layer, not a creative liability. Worth noting how different studios are drawing their own lines on transparency.
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ForkTongue
· 2h ago
NGL, Valve's move is quite realistic. Coding assistants have been widespread for a long time, and insisting on declaring them is just ridiculous.
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ImpermanentLossEnjoyer
· 2h ago
Uh... Valve is basically saying, just use AI tools if you want, no need to make such a fuss? To put it simply, it's an implicit admission that everyone is using them. Covering it up only makes you look less competent.
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Fren_Not_Food
· 2h ago
In plain terms, Valve has essentially accepted that AI tools have become a standard part of daily life, and there's no need to hide it anymore.
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DecentralizeMe
· 2h ago
Now it's all good. Valve has directly opened up AI tool usage. It seems that big companies have finally faced reality—who still doesn't use productivity tools?
Valve just clarified their stance on AI in game development: coding assistants and productivity software don't require disclosure. This move signals a pragmatic approach to AI adoption in the studio—acknowledging that these tools are becoming standard practice rather than something that needs flagging. The takeaway? The industry's increasingly comfortable with AI as a workflow optimization layer, not a creative liability. Worth noting how different studios are drawing their own lines on transparency.