Valve just clarified their stance on AI in game development: coding assistants and productivity software don't require disclosure. This move signals a pragmatic approach to AI adoption in the studio—acknowledging that these tools are becoming standard practice rather than something that needs flagging. The takeaway? The industry's increasingly comfortable with AI as a workflow optimization layer, not a creative liability. Worth noting how different studios are drawing their own lines on transparency.

This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • 4
  • Repost
  • Share
Comment
0/400
ForkTonguevip
· 2h ago
NGL, Valve's move is quite realistic. Coding assistants have been widespread for a long time, and insisting on declaring them is just ridiculous.
View OriginalReply0
ImpermanentLossEnjoyervip
· 2h ago
Uh... Valve is basically saying, just use AI tools if you want, no need to make such a fuss? To put it simply, it's an implicit admission that everyone is using them. Covering it up only makes you look less competent.
View OriginalReply0
Fren_Not_Foodvip
· 2h ago
In plain terms, Valve has essentially accepted that AI tools have become a standard part of daily life, and there's no need to hide it anymore.
View OriginalReply0
DecentralizeMevip
· 2h ago
Now it's all good. Valve has directly opened up AI tool usage. It seems that big companies have finally faced reality—who still doesn't use productivity tools?
View OriginalReply0
  • Pin

Trade Crypto Anywhere Anytime
qrCode
Scan to download Gate App
Community
  • 简体中文
  • English
  • Tiếng Việt
  • 繁體中文
  • Español
  • Русский
  • Français (Afrique)
  • Português (Portugal)
  • Bahasa Indonesia
  • 日本語
  • بالعربية
  • Українська
  • Português (Brasil)