Nowadays, many platforms like to use points, leaderboards, and seasonal tasks to attract users, but the effect is often short-lived—either to acquire new users or to get users to complete everything in one go.
The problem is that rewards are only given for single actions, not for ongoing behavior.
@spaace_io does things a little differently in this regard. Its XP seasons, Battle Pass, and leaderboards are centered around encouraging two things: Continuous participation and genuine trading. You're not just completing a task once and then leaving, but being naturally guided into a stable usage habit. Frequent trading and long-term activity—these real behaviors—are truly recognized by the system.
More importantly, this mechanism is entirely based on on-chain behavior, not relying on social interactions or "volume performances." In today’s environment where InfoFi is increasingly valued, this design actually appears more solid and forward-looking. When rewards are deeply tied to genuine usage, platforms are no longer short-term farms but will gradually develop real user stickiness and ecological cycles.
This also makes gamification no longer just a marketing tool; it becomes a sustainable retention mechanism—perhaps this is the moat that’s hardest for others to copy. @spaace_io
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Nowadays, many platforms like to use points, leaderboards, and seasonal tasks to attract users, but the effect is often short-lived—either to acquire new users or to get users to complete everything in one go.
The problem is that rewards are only given for single actions, not for ongoing behavior.
@spaace_io does things a little differently in this regard.
Its XP seasons, Battle Pass, and leaderboards are centered around encouraging two things:
Continuous participation and genuine trading.
You're not just completing a task once and then leaving, but being naturally guided into a stable usage habit.
Frequent trading and long-term activity—these real behaviors—are truly recognized by the system.
More importantly, this mechanism is entirely based on on-chain behavior, not relying on social interactions or "volume performances."
In today’s environment where InfoFi is increasingly valued, this design actually appears more solid and forward-looking.
When rewards are deeply tied to genuine usage, platforms are no longer short-term farms but will gradually develop real user stickiness and ecological cycles.
This also makes gamification no longer just a marketing tool; it becomes a sustainable retention mechanism—perhaps this is the moat that’s hardest for others to copy. @spaace_io