Here’s a sobering reality check for the play-to-earn dreamers: 3 out of 4 Web3 games launched since 2018 are now dead.
A fresh analysis from CoinGecko dug through 2,817 GameFi projects and the findings are brutal. Using Footprint Analytics’ blockchain data, they flagged a game as “inactive” when its 14-day average active users tanked by 99% or more. Translation: nobody’s playing anymore.
The Numbers Tell A Grim Story
~2,127 games have failed across five years, averaging an 80.8% annual failure rate. But here’s where it gets interesting—the failure pattern mirrors crypto’s own boom-bust cycles:
The Honeymoon Phase (2018): 422 games launched riding the CryptoKitties hype wave. Result? 307 died. 72.7% failure rate. Yikes.
The Crypto Winter (2019-2020): The bear market hit different. Only 244 games even bothered launching. Of those, 94%+ cratered. The gaming sector was basically frozen.
The Bull Run Bounce (2021): Failure rate dropped to 45.9%—the healthiest year on record. 339 projects went under, but the percentage looked better thanks to more cautious launches.
The Bloodbath (2022): Bear market 2.0 was apocalyptic. Failure rate spiked to 107.1%—meaning more games died than were launched. The graveyard hit 742 inactive projects that year alone.
The Stabilization Signal (2023): 509 games failed at a 70.7% rate. CoinGecko thinks the declining failure percentage might signal the sector is finally maturing—survival of the fittest edition.
What This Actually Means
The core issue? Most GameFi projects treated games as a secondary feature to tokenomics. When token prices crashed, player retention evaporated. The ones still standing likely have:
Actual gameplay depth (not just farming mechanics)
The bad news: GameFi is brutal. The good news? Maybe we’re finally weeding out the trash and building something real.
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The GameFi Graveyard: Why 75% of Web3 Games Never Made It
Here’s a sobering reality check for the play-to-earn dreamers: 3 out of 4 Web3 games launched since 2018 are now dead.
A fresh analysis from CoinGecko dug through 2,817 GameFi projects and the findings are brutal. Using Footprint Analytics’ blockchain data, they flagged a game as “inactive” when its 14-day average active users tanked by 99% or more. Translation: nobody’s playing anymore.
The Numbers Tell A Grim Story
~2,127 games have failed across five years, averaging an 80.8% annual failure rate. But here’s where it gets interesting—the failure pattern mirrors crypto’s own boom-bust cycles:
The Honeymoon Phase (2018): 422 games launched riding the CryptoKitties hype wave. Result? 307 died. 72.7% failure rate. Yikes.
The Crypto Winter (2019-2020): The bear market hit different. Only 244 games even bothered launching. Of those, 94%+ cratered. The gaming sector was basically frozen.
The Bull Run Bounce (2021): Failure rate dropped to 45.9%—the healthiest year on record. 339 projects went under, but the percentage looked better thanks to more cautious launches.
The Bloodbath (2022): Bear market 2.0 was apocalyptic. Failure rate spiked to 107.1%—meaning more games died than were launched. The graveyard hit 742 inactive projects that year alone.
The Stabilization Signal (2023): 509 games failed at a 70.7% rate. CoinGecko thinks the declining failure percentage might signal the sector is finally maturing—survival of the fittest edition.
What This Actually Means
The core issue? Most GameFi projects treated games as a secondary feature to tokenomics. When token prices crashed, player retention evaporated. The ones still standing likely have:
The bad news: GameFi is brutal. The good news? Maybe we’re finally weeding out the trash and building something real.