After this algorithm change, I realized I'm doing something quite contradictory—helping the opponents accumulate popularity. But there's no way around it; the new recommendation logic is based on this system. No interaction means no exposure; you have to interact to survive. It's a bit ironic, but it's also a true reflection of the current content creation landscape.
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After this algorithm change, I realized I'm doing something quite contradictory—helping the opponents accumulate popularity. But there's no way around it; the new recommendation logic is based on this system. No interaction means no exposure; you have to interact to survive. It's a bit ironic, but it's also a true reflection of the current content creation landscape.